So the last update of King of the Hill brought small changes and a bug fix that was long overdue. We’ve heard from a lot of people, that while the game is fun, it does lack content. So currently we’re working on a huge update that hopefully will satisfy all gamers out there, and here’s a teaser:
The first image shows the basic UI of the level editor. The red path indicates how the resulting hill will look like.
The second image is the “Play” part of the level editor, where the user has the ability to try the level.
Some other planned features are more landscapes (sand, stone, mud etc. that affects the bike differently), user submitted levels (with highscores per level), 20 included levels so that you can get a hang of the bike while going other ways than up (these will of course be editable), and so on.
The actual editor is working very well even though it’s in an alpha state. But please be patient since we won’t release this until it is finished.
You are however very welcome to contact us (e-mail or twitter) if you have any ideas or other requests that you’d like to see in the game.
We’ll keep you updated with the progress here.
We’ve just released a minor update for iOS and Android that finally fixes the annoying Dash highscore bug.
Unfortunately we’ve had to reset all local and online Dash highscores. Furthermore, it is not possible to submit new Dash highscores until you’ve updated to the latest version.
We’re sorry for any inconvenience.
We’re gonna compensate you by bringing you a huge update in the coming months. Please let us know if there’s something specific you’d like to see in the update.
The game is ready and approved by Apple. We’re releasing it tomorrow (September 19th).
Until then, feel free to look at the King of the Hill homepage where you can find screenshots, trailers and general information: http://koth.9vsoftware.com
Hopefully you like it as much as we have enjoyed developing it.
We’re almost there.
Look forward to our King of the Hill trailer that’s coming this weekend.
We’re finally done. The last post was a bit optimistic, but the game is finally finished, and has been submitted to the App Store.
We’ll post some updates with movies and screenshots during the week.
We’re currently working hard with the finishing touches of our first product. We’re aiming to finish the product in a couple of hours.
To you that’s wondering what we’re developing… it’s a game. We’re introducing it first to the iOS App Store. Tightly followed by Android Market and later the Mac App Store.
We’ll keep you posted with the progress.